If I remember correctly, the noobs in noob army tycoon always walk in a straight line, so they don’t even use pathfinding (hence naturally not clumping up). I think there are some topics on here about making zombies chase after a player without forming a conga line, which might be instructive (see also: Boids.
In a nutshell, call the move to method on the npc humanoid to certain points along your path. These points are like corners or just anywhere the npc will change direction
I think I understand, i was watching “Noob Army Tycoon” characters , and i see the points. How can i detect if the character is at the point they to be at?
Because you’re calling the method to one point, use the movetofinished event to detect if the character has reached a specific point. Also, you could also get the point they’re at by checking the NPC’s distance compared to all the points then the nearest point would be the point they’re at