Need help with character elevating off the ground and going in random positions variously?

You could just listen for inputs, specifically spacebar

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Why do you need to jump ? If you want it to stop doing something when you press spacebar you can use user input service

Had it use spacebar instead, the tilting still occurs even with the blank animation.

Make your humanoidRootPArt visible, so you can have a look at what’s going on

image

char.HumanoidRootPart.Position = part.Position
It was THIS line of code the entire damn time. ???
I’M SO CONFUSED??

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