There is a much better way of doing commands. Things need to be more modular so that you can make more commands easily.
You could simply combine the other separate script together - not a big deal.
game.ReplicatedStorage.KickPlayer:FireServer(player, reason)
could be changed to player:Kick(reason)
(in a script). I’ve also realised that anyone can execute this - if you’re intending to make this command for specific people, check for their player.UserId
.
our game is wip. ik how to check the userid of the guy who executes that, ill add that later. thanks
He probably checks for that in the server script.
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you said it for me lol. its true i do that in the main server script that recieves the event
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