Need help with exporting mesh with cavity

When i export a model from blender to studio, the cavity doesnt show in studio, I want to know how I can keep the cavity in studio

What Do You Mean Cavity Like A Cavity On The Tooth.

I will show you the picture of the cavity, its in blender that makes edges have that little bevel without making more tris

@ORLANDOMAGIC00

What Does It Look Like In Studio

this is what it looks like in studio

It Looks The Same To Me What Am I Not Seeing. Do I Need Glasses? :dark_sunglasses:

well, there is a little difference with the edges, in blender with cavity the edges look more round and bevelled, in studio it looks sharp

Oh I Think That Just Happens When You Import Stuff Into Studio Try Putting Some Cylinders And Circles Around The Edge Or Some Meshes.

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thanks for trying to help, question, do you use blender btw?

Sometimes I prefer studio though

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You won’t be able to do that. So, there are basically two ways of getting that kind of effect in a 3D program: either you add geometry or you “fake” detail by adjusting normals. Roblox currently only supports the geometry approach.

You could “bake” the cavity details into a texture map that can be imported to studio (which won’t look as convincing as it does in Blender), or you could just add geometry for those details to your model.

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how did you make that effect I mean the effect of roughness. did you do it with sculpting?

the thing is i didnt use sculpting i only used the knife tool


then i just push the middle vertices inside

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