Lighting works on a 4x4x4 stud voxel grid (unless that’s smaller now? Correct me if I’m wrong), so sometimes Parts thinner than 4 studs will have this bleeding effect.
Until new lighting systems comes out, there isn’t much you can do.
I’m pretty sure only the first phase of Future is Bright has been released but I might be wrong. (The announcement post mentions phase 3 as “crisp lighting and shadows from local light sources such as point & spot lights” which hasn’t happened yet.)