You’ll need the Positions of the models too.
“TouchEnded is fired whenever a part is no longer touching another part after they have already touched”
That is what I’d like to happen. But it fires once a part finish touching another, not “no longer touching” .
Thankyou for replying
I’ll take a look into bounding box.
Umm, would you mind running me through what I have to do to use :GetBoundinBox in my code?
No longer touching and finish touching in this instance mean the same thing. You want something that can detect when 2 parts are not touching (even if they have never touched). Which is a lot different.
True, but every time I use TouchEnded it fires as soon as the player moves when they’re touching the part. Anyways, are you able to run me through how I would use bounding box in my code?
Or is there a way to use magnitude but make it more accurate?
You could add a debounce to limit the number of times the function connected to the fired event is executed.
Ah, yes, the good old debounce. Thankyou for your help. I’ve got it working now. Thankyou!