Okay, but if you select it from the server side and fly up to it, will you see it?
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Read the code that she/he/idk gave you :
remoteEvent.OnServerEvent:Connect(function(player, block, position)
print(position)
local clone = game.ReplicatedStorage:WaitForChild("BlueBlock"):Clone()
clone.Parent = workspace.Blocks.BlueBlocks
clone.Position = Vector3.new(position) -- Why make it inside of Vector3.new() when it's already a vector?
end)
should be :
remoteEvent.OnServerEvent:Connect(function(player, block, position)
print(position)
local clone = game.ReplicatedStorage:WaitForChild("BlueBlock"):Clone()
clone.Parent = workspace.Blocks.BlueBlocks
clone.Position = position
end)
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Yes, i tried to place it in client, and then i went to server, still didnt see it.
Wait a sec, what is position anyway
“position” represent the position of the shadow_block
thank you both, holy crap. THNK YOU
It’s no problem, well my time here is now truly have gone so, peace out.
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Wait, could you help me on my other post, i alslo need help with another issue with the building system.
Well, I could help you but it’s 0:35 A.M right now. So tomorrow.
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alright, have a nice rest. Thank you a lot.
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