Need help with making an TD styled Health List UI

K, thx for the answer.

So… got the script to work. But i firstly made an custom health system (So i could add the TD Minion system) without other players first, but i couldn’t get another feature to work (A bone break feature). It’ll be for another post just to not make this discussion confusing:
So… this is the health “localscript” called “LocalHealth” it the Health GUI:

local Label = script.Parent
local health = 100
local hitbox = game.Workspace.Hitbox
local Players = game:GetService("Players")
local touched = false
local hitsound = game.ReplicatedStorage["X hit"]
local Replicated = game:GetService("ReplicatedStorage")
local UserInput = game:GetService("UserInputService")

local Player = Players.LocalPlayer
local character = Player.Character or Player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(character)
local BoneSound = game.ReplicatedStorage.BoneBreaking


	Label.Text = "health: " .. health
	
hitbox.Touched:Connect(function(hit)
	if player then
		if touched == false then
			if health > 0 then
				hitsound:Play()
				health = health - 10
				if health == 50 then
					BoneSound:Play()
				end
			end
			touched = true
			Label.Text = "health: " .. health
		end
	end
end)	

hitbox.TouchEnded:Connect(function(hit)
	if player then
		if touched == true then
			wait(1)
			touched = false
		end
	end
end)	

My question is how i should actually show the health of the other players. Can you help me with this? Just asking