im trying to fix an issue in my script.
Its currently not working as i hoped it would, please help!
goal of script: switch from r6 to r15 and back
local function ReRig(Player, Target)
if Player and Target then
local Pack_Table = {}
for N, Thng in ipairs(Player.Character:GetChildren()) do
if Thng.ClassName == "Part"or Thng.ClassName == "MeshPart"then --if part
else
table.insert(Pack_Table, Thng)
end
end
local new = Rigs_R:FindFirstChild(string.upper(Target))
if new then
local newer = new:Clone()
newer.Parent = workspace
for N, Thingy in ipairs(Pack_Table) do
if Thingy.ClassName == "Decal" then
Thingy:Clone().Parent = newer:FindFirstChild("Head")
else
Thingy:Clone().Parent = newer
end
end
wait(1)
newer.Name = Player.Name
Player.Character = newer
newer:FindFirstChild("H"):Destroy()
else
print("rigtype not findable.")
end
end
end
edit: H is the name of the Humanoid already inside the preset.