If you want to use a server script then you can use remotes and :FireAllClients()… You can only use LocalPlayer on the client.
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local rep = game:GetService("ReplicatedStorage")
local event = rep.YourEventNameHere
local tv = workspace:WaitForChild("OldTvClone")
local package = workspace:WaitForChild("OldTvPackage")
if tv and package then
event:FireAllClients()
tv:Destroy()
else
warn("warning")
end
Then run the rest of the code on a local script in StarterGui or something
local rep = game:GetService("ReplicatedStorage")
local event = rep.YouREvenTNamEHere
event.OnClientEvent:Connect(function()
--Your code here
end)
Sorry im writing this on phone
game.Players.PlayerAdded:Connect(function(player)
local tv = game.Workspace:WaitForChild("OldTvClone")
local package = game.Workspace:WaitForChild("OldTvPackage")
if tv and package then
local oldtvtOOmuch = game.Workspace:WaitForChild("OldTvClone")
oldtvtOOmuch:Destroy()
local gui = player:WaitForChild("PlayerGui")
gui.ErrorGui.ErrorLabel.TweenScript.Disabled = false
wait(10)
script.Disabled = true
wait(3)
script.Disabled = false
script.Disabled = true
else
warn("warning")
end
end
Try this lol
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