Hello! I am making a pose editing system like one in the hit game catalog avatar creator.
I use arc handles and handles and move and rotate cframe1 of the motor6D of each body part cuz the players will die if I move their parts.
But the problem is my current way sucks. I can’t find a good way cuz theres little info about handles and arc handles in this forum
So do you have any good ways to change motor6D’s C1 property with arc handles and handles? Thank you.
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You should be able to rotate the part1 in worldspace and store it as a variable without actually changing the property.
Then you can convert this world space part1 CFrame that has been rotated then convert into C1 or .Transform using the weld equation.
The problem is I cant move certain players body parts cuz they will die if I move them like the head,…
Wait, so you mean I have to create an newcframe that shows the cframe of the part after moved then convert it into transform?