Tweening the part does not move it physically, therefore the player will not physically move while standing on it. It just looks like it’s being physically moved. If you want to make the player move on it, you would have to use a BodyPosition, as it physically moves the part. You would also have to use a BodyGyro if you do not want the part to spin freely and wobble when the player stands on it.
Not true. You know how conveyor belts work right? They’re anchored parts with a Velocity set, that causes other parts to slide on it. All you need here is a Velocity that matches the speed of your CFraming, and your character (and any other parts on top of it) will move with the platform.
I’m pretty new to BodyMovers, how do I move parts without player interrupting it’s movement route? When a player stands on a side, the part will start tilting.
I included a BodyForce which grants it the anti-gravity effect 0, part:GetMass() * workspace.Gravity, 0, a BodyVelocity with Infinite MaxForce, 9999999999 P and a BodyGyro with 999999999999 D and P and infinite MaxTorque.