The inventory:
The Attribute:
Also, it is tweening the Gui but if the Attribute ~= 7 then don’t tween the Gui, but it tweens the Gui even if it is equal to 7
The inventory:
The Attribute:
Also, it is tweening the Gui but if the Attribute ~= 7 then don’t tween the Gui, but it tweens the Gui even if it is equal to 7
try Inventory[“7”] and tell me if it works.
it is tweening the Gui, but my issue is if the Attribute ~= 7 then tween the Gui, but its tweens the Gui even if it is equal to 7
It will tween regardless of the attribute if SlotToOpen is not 7. This is because in your condition you put “or” and not “and”