Network ownership for beginners - How to handle physics on the client

Hello, im currently working on a custom character for my game should i set the custom character networkownership to the player? You said that “if a LocalScript in Player1’s client moves the part now, it will replicate to the server.”, Well my question is, is it safe to do player movement in a localscript and set it’s networkownership to the player, thank you. :grinning:

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