Network ownership forced to server is being set back to nearest client

Check when a seat’s occupant is changed, then attempt to do SetNetworkOwner again, as this might be a possible fix.

When I do a heartbeat loop for network owner it still has to set it to nil every few seconds so why would this make a difference?

I thought you got rid of that ugly event. Then I’m not sure what the case is as I’m not experienced in network-reelated stuff.

Ok it actually has nothing to do with the specific model i unsit from. If i go near any unanchored model after i unsit it tries to set it to the client.

I isolated the issue to the fact that I checked if networkownership was on a client but I did NOT check to see if it was being done automatically. I added this precheck and now I think the issue is fixed.

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