Im very familiar with Knit’s networking. I was looking for a way to create that system INDEPEDENT of the framework.
Is there any way to achieve this or something close to it?
Are there any alternatives (User friendly preferably).
Im very familiar with Knit’s networking. I was looking for a way to create that system INDEPEDENT of the framework.
Is there any way to achieve this or something close to it?
Are there any alternatives (User friendly preferably).
There are a number of standalone networking libraries for Roblox. Here are some of the more popular libraries I am aware of:
Try not to be too reliant on third-party tooling, as it’s not often you can fully justify them for your projects. For example, Knit was never intended to be used at the capacity it has been, and has in fact been rescinded as a recommended framework by its creator. I see you’re on the path to creating your own framework, so I recommend reading the article I just linked before proceeding
I am not all to familiar with Knit’s networking, but what is it that is different from just using RemoteEvents and RemoteFunctions?
EasyNetwork is my preferred method.
Its just a wrapper same as knit really that makes it easier and allows you to avoid manually creating the remote event instances in explorer which saves time. Plus its just 1 standalone module.