Can the default character skeleton animation made by Max be converted to R15 default character animation?
Does that mean we finally will be able to import Mixamo animations into roblox without breaking our backs?
Hello, ive experienced issues with the importer where meshes inside objects with 0 tris break the whole model, every other object in the mesh has tri, but it doesn’t show up neither in the viewport or workspace when actually imported, ive used the default bulk import and it seems to work fine
Image of when i used older Bulk Import: (the main mesh is missing because of high tri, not the issue)
It also detects that a mesh has no tri,
Meanwhile with the new importer:
Viewport does not show up
And if I import it:
its a blank object
the object that holds multiple meshes is 0 tri, but the old importer seems to handle it fine
Thanks for the report! We’ll take a look at this as soon as possible. Could you DM me the model that the importer is having issues with?
Any news on when we can import multiple animations from skinned mesh fbx files?
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