Gotcha, that makes more sense.
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Thank you for this update! This makes my work a lot easier and faster now that I can set the positions and orientations of attachments to be the same!
Thanks! This makes it much easier to make concentric constraints for hinges and the likes.
Thank you! I’ve been using Attachment.CFrame:pointToObjectSpace() for my raycast lasers since WorldPosition was read-only.
This is so great, It’s so much easier to put stationary attachments into one part, and change their WorldPosition, rather than create new parts to house them, or set them all relative to another brick, something that always served as a problem for me. Thanks a lot!