New Audio API [Beta]: Elevate Sound and Voice in Your Experiences

You have to change AudioListenerAvailable too, AudioListenerOwn is specifically to pick up the players own microphone
Its split up like that so you can hear your own voice through the intercom without being able to hear your own voice through your character

I forgot the specifics on how audiolistenersend worked exactly but im pretty sure that AudioListenerAvailable, AudioListenerOwn, and IntercomSoundEffects are all fed into that audio emiter, which is then fed into send, which is then fed into GlobalIntercom
Disabling the “MuteSelf” local script should help in debugging, cause disabling that makes your voice appear exactly as it appears to everyone else

Ive kinda forgotten a lot of the specifics on how it works cause i made the intercom the night the api came out, and havent really touched it since, sorry

If you got any questions feel free to ask me
Hope this helps