New Audio API Features: Directional Audio, AudioLimiter and More

Hello! I was attempting to use the GetWaveFormAsync and play the audio right after it finishes. For some reason it will stop the audio, not sure why that is? It does not happen 100% of the time, but it will only happen when I use GetWaveFormAsync

Here is the code

			local WaveForm = soundInstance:GetWaveformAsync(NumberRange.new(0, soundInstance.TimeLength), 100);
			....
			soundInstance:Play()