Hello! I was attempting to use the GetWaveFormAsync
and play the audio right after it finishes. For some reason it will stop the audio, not sure why that is? It does not happen 100% of the time, but it will only happen when I use GetWaveFormAsync
Here is the code
local WaveForm = soundInstance:GetWaveformAsync(NumberRange.new(0, soundInstance.TimeLength), 100);
....
soundInstance:Play()