New Body Movers

this is honestly amazing!! before, i had to implement my own hacky workaround for this using all sorts of finicky physics calculations… 100% love

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New blog post says they are released, but I can only seem to get AlignOrientation to work. Things like LineForce and VectorForce aren’t in the menu.

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Many of these are not enabled yet.

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The blog article shipped way too early.

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Any update on when we can expect these to go live?

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We’re still waiting until all platforms are up to date with the change. Eta between Apr 17th and 21st.

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Updated ETA: next week with a real possibility of it being tomorrow.

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Released

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:smiley: Excitingg

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Just enabled. Have fun

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Is there a certain amount of time I should wait before being able to use them? I can’t find VectorForce.

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They should be all enabled. You only need to restart Studio. What’s the problem with VectorForce?

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I can’t find it in the objects browser

6492a323dd89a424852fb9678e4bc7c02260f50a.png

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Thanks. It seems to be missing in the object browser indeed. You can still use the Constraint tab.

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Can we move this to Public so everyone can see it (this topic is linked from the official blog post)?

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Done. :slight_smile:

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Would it be possible to have a MaxSpeed property (in studs/s) that a VectorForce could go?

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There are 2 BodyMovers that are still missing:

  • Velocity
  • AngularVelocity
    That will do what you want. No ETA yet though.
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What are the reasons to use these over the old body movers? You talk about other optimisations that have been made under the hood.

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This is amazing, it’s always been hard to make these sorts of things from scratch and this will make it much easier.

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