Hey there. Once again I’m looking for feedback and thoughts on my current game (Fluff Puff)
I’ve taken everyone’s feedback from the last post and tried to implement it into this update. There are still some things which I haven’t had the chance to add yet. Also the build style of this game is heavily inspired by The Lorax. If you have any feedback or anything please do comment as I’m appreciative for every bit of feedback I can get. So enough of me rambling lets get into what I’ve made!
New Nerdy/Casual outfit!
New Tuxedo outfit!
New Duck Character!
Remade Trees and Added a sway animation.
Should Trees Sway back and forth?
Only some should sway
All of them should sway
None of them should sway
Yes but this would hurt performance
0voters
Would you buy access to this game once more features are implemented?
I love your cartoony style and your characters. But the duck looks a lot like Minecraft’s chicken asset and you might get copyright striked for that for using IP.
I think that the clothes/accessories feature would be a great way to earn revenue. Players could earn currency as rewards for doing (whatever they’re supposed to do) and use that currency on more clothes. Additionally, you could make “VIP only clothes,” and robux only clothes.
Personally, I think that the terrain should be low poly. The trees, characters, etc, are low poly, so why not make the terrain low poly as well? It’ll make the game more vibrant and cartoony.
Hey there. Thanks for pointing these sings out. I’m currently redoing the pickup system as well as the Inventory. Players can’t currently equip clothing or purchase it. I’ll let everyone know once this feature is added. Thanks again!
I think the “Would you buy access to this game once more features are implemented?” Question isn’t right to ask in this case. I don’t play games for the way they look (though it does help). I play them for the gameplay.
With that out of the way, everything looks really nice.
Thanks for the feedback @alxzile. I’m defenentially planning on making clothing and costmetics a huge part of this game. I originally wanted to follow a low poly style for the terrain however I then ran into some complications when thinking about performance in the long run. I’ll have a Terrain poll on my next post. Thanks again!
I love the style and the swaying animation. I believe it’d be better for performance if only trees on screen within a certain radius swayed. I wouldn’t mind personally if the background trees didn’t move until I got closer (especially with the blur, it’d be less noticeable).
How would I become a member of builders or what ever? But are you going to be making a character customization system, because that would be cool to implement.