New constraints are live!

Well, I have some form of suspension done.

http://i.imgur.com/ReleSVy.gif

Now to actually make it move.

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Threw together a quick plugin if anyone is interested. Allows you to quickly set the attachments for a constraint https://www.roblox.com/Attachment-Setter-item?id=461214827

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We will be releasing the constraint / attachment UI very soon!

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You sir, are a god.

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Will it also work with welds and stuff, since they have some similar properties? It would make welding vehicles together easier for me.

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Managed to get a working vehicle going.

http://i.imgur.com/8JidAvL.gif

Works fairly well on terrain. Used hinges to spin the wheels, but I think Iā€™m going to add a thrust as well to give it a stronger push.

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I replicated Newtonā€™s cradle using Rope Contraints, the result is not quite the same.

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What is your elasticity on your balls? It needs to be at 1.

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It was set at default 0.5. This is what it looks like with elasticity set to 1.

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Oh well thatā€™s random :confused:

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I wish we already had attachment based welds. But we still have a lot of design to do before we can get that into your hands.

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This is pretty fun!

https://i.gyazo.com/943a3f1ba88f4fd2e236b9ac166af7cf.gif

And is playable:

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Sick!

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Added my constraint-chassis to my old vehicle. So much better.

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Does Workspace.PGSPhysicsSolverEnabled need to be true to use these constraints? PrismaticConstraints werenā€™t working in one of my places until I set it to true.

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Yes these constraints work exclusively under PGS

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I created a new place and noticed it was on by default. Does that mean thereā€™s no harm in enabling it in my existing places?

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If you are migrating an existing level, please read:

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Any way we can get a small tutorial for constraints? For some people it is self explanatory, but otherā€™s it isnā€™t. I would recommend a small video tutorial on how to set up some the constraints for their uses like with the car for example or the doors.

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Used BallSocketConstraints as couplers on this Eurostar, works great and very stable!

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