Well, I have some form of suspension done.
http://i.imgur.com/ReleSVy.gif
Now to actually make it move.
Well, I have some form of suspension done.
http://i.imgur.com/ReleSVy.gif
Now to actually make it move.
Threw together a quick plugin if anyone is interested. Allows you to quickly set the attachments for a constraint https://www.roblox.com/Attachment-Setter-item?id=461214827
We will be releasing the constraint / attachment UI very soon!
You sir, are a god.
Will it also work with welds and stuff, since they have some similar properties? It would make welding vehicles together easier for me.
Managed to get a working vehicle going.
http://i.imgur.com/8JidAvL.gif
Works fairly well on terrain. Used hinges to spin the wheels, but I think Iām going to add a thrust as well to give it a stronger push.
I replicated Newtonās cradle using Rope Contraints, the result is not quite the same.
What is your elasticity on your balls? It needs to be at 1.
It was set at default 0.5. This is what it looks like with elasticity set to 1.
Oh well thatās random
I wish we already had attachment based welds. But we still have a lot of design to do before we can get that into your hands.
Sick!
Does Workspace.PGSPhysicsSolverEnabled need to be true to use these constraints? PrismaticConstraints werenāt working in one of my places until I set it to true.
Yes these constraints work exclusively under PGS
I created a new place and noticed it was on by default. Does that mean thereās no harm in enabling it in my existing places?
If you are migrating an existing level, please read:
Any way we can get a small tutorial for constraints? For some people it is self explanatory, but otherās it isnāt. I would recommend a small video tutorial on how to set up some the constraints for their uses like with the car for example or the doors.