New constraints are live!

So… we learned about Momentum in physics today… and it got me thinking…

Helpful tip: Here is how you can get the command line to quickly set attachments for you (select the constraint, then the first attachment, then the second).

game.Selection:Get()[1].Attachment0 = game.Selection:Get()[2] game.Selection:Get()[1].Attachment1 = game.Selection:Get()[3]

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You can also use the properties window now afaik

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Yup! Click the Attachment1 name (or blank space if nothing is there) in the properties tab and then click a part.

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is it pure physics based or did you cheated with scripts ? ^^

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Howdy guys :smiley: Fell free to take my Reliable R6 Constraint ragdoll death : https://www.roblox.com/library/533493631/Seriously-Perfect-Ragdoll-Death-script

The script looks awful and its not close to be perfect but better than most other FM’s

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That uses RodConstraints and BodyGyros.

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kk thanks for the answer (:

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Flail.rbxl (60.5 KB)

The rope constraint seems to bug out in this instance, when you stand still and let the flail settle completely, once you move it stays in place.

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Sleep/awake issues. We have a fix in the pipeline!

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