You would need to merge the body parts (which you already have separated) into a single body mesh, and then export (1) the single body mesh, (2) the rig + skin weights, (3) the facial poses.
Auto-setup should reuse the body and face rigs, and it will cage and split the body for you.
The editing tool UI come sup after you run auto-setup on an input body model. We updated the post with a video showing how to access and use the attachment editing.
These options you mentioned are not yet supported by auto-setup. The challenge would be to reconcile your partially setup info with the one produced by the ML model. For example, if you provide a partially segmented body then the model needs to segment the remaining body parts while preserving your input and enforcing symmetry.
We’re in the process of updating the “import queue” to actually support group targeting during uploads. The import queue is in beta atm but it doesn’t support anything beyond 3D models. Soon it will support all media types – hopefully by EoY. Stay tuned!
Sorry for the delay, thanks!
So for export, all of the facial poses should be data on the single merged body mesh, just the same as they’d be on an isolated head mesh? Is there still an issue with the partitioning algorithm like NightlyShores mentioned, or has a fix for that shipped yet? I’m trying this again now and still running into the same issues.
It would be great if we could run this tool with a pre-partitioned mesh too, often avatar autosetup does not partition shoulders and hips in a clean way. In my example, it splits the arms and legs off in the middle of the surrounding muscle, which is ugly when mixing body parts from other bundles. Also, the most superfluous-feeling part of the avatar setup experience for me is simply setting up cages. It would be great if I could do everything else that I need precise control over, and have avatar autosetup handle caging for me only.
Awesome update! I’ve been fiddling around with the auto-setup and am loving it so far for it’s versatility and user-friendliness! I do have a few notes and suggestions though.
Auto-mapping of 2D clothing for more generalized morphs: humans or blocky-characters.
Adding the ability to edit facial bone placements. Sometimes the auto-setup misses smaller facial features which causes awkward skinning on the face.
If I import a avatar morph (all OBJ files, with no bones) that’s already segmented into 15 parts (Head, UpperTorso, LowerTorso, etc), please allow the auto-setup to recognize this, and avoid automatically segmenting the limbs for us. The auto-setup causes very jagged edges when cutting the limbs. My concern with this is how this will impact compatibility when swapping limbs between morphs.
I’ve attached a video to better help explain point 3!
We are thrilled to announce the release of cage mesh editing features to the Studio Tools for Auto-Setup. Following the release of the Attachment Tool. you can now edit your body cage meshes and adjust how layered clothing fits and moves with your avatar, and you can do it all without leaving Studio.
Ability to hide or display equipped layered clothing items. Layered clothing will update in real-time in the Avatar Setup’s preview window
See how to edit cage meshes using the Studio Edit Tools here:
Two examples of cage edits: (1) adjusting the length of layered clothing sleeves, (2) editing the cage to make ears always stay visible.
Your feedback is very important for us to continue developing Auto-Setup in a direction that meets your needs, so please share your thoughts and suggestions below.
New roblox studio doesn’t allow you to disable wrapping for layered clothing. This limits the creativity of holdable layered clothing items. In the documentation they treat the WrapLayer as if it were intentional, hence "allows for disabling of the wraplayer object as if it does not exist. So previously, it was perfectly fine. If they wanted to crack down on giant LC, they can just fix the caging, but they decide to go for something that doesnt allow possible really cool creative layered clothing items, and a lot of UGC creators rely on disabling the wrap. For example, items like these: