Finally.
Now I can just look at the list instead of having to select each font to see what it is.
Finally.
Now I can just look at the list instead of having to select each font to see what it is.
This is amazing, but will the enum names be changed? It’ll be really confusing to have the enum name titled “Code” but on the font selector it’s “Inconsolata”
This is absolutely amazing! The amount of time I would spend finding a font was ungodly, and I’ve been hoping for something like this! My only recommendation is adding custom fonts, and then it would be
When i choose a front for a text label, i pick all the fronts for see what is the best. This feature will help me a lot. Thanks you!
How do I use this in code? I can’t find any documentation for using Font.new(font, weight, style)
textlabel.FontFace = Font.new("SpecialElite",Enum.FontWeight.Bold,Enum.FontStyle.Italic)
It always gives me ‘temp read failed’ for the font family, regardless of what I try:
This is cool and all, but, I feel like some fonts were removed (like Arcade) that I would really like back.
Nope, those are just renamed. Arcade is now Press Start 2P (like the actual file names)
See the “Renamed fonts” section in the original post
I think the Bold and Italic style buttons don’t fit the theme of Roblox Studio. Might just be because I’m in DarkMode but shouldn’t they just be dropdown menus?
good idea, will be cool to have this. if they do this it might be one of the best updates.
Both of them can be applied at the same time. Why would they be a drop-down menu in which only one item is supposed to be selected at a time?
Nice! This feature should be a game changer for UI Devs!
Kind of disappointed when I found out this wasn’t an update to allow us to use custom fonts but I guess this is still useful : /.
This is a Very Great Update for Developers like me, Most Fonts that were on the Platform i Never knew because they were always Set as the Same Exact Text Font
finally a update about this :))
now i dont need to try all fonts one by one :))
Wow this is a nice update! developers can save time from this update, so we know what choices of fonts we want!
For this to work, you need to use an asset ID, like this:
textlabel.FontFace = Font.new("rbxasset://fonts/families/SpecialElite.json", Enum.FontWeight.Bold, Enum.FontStyle.Italic)
However, now that you’ve pointed out, I think it would be a good idea to make your example work. I’m going to propose that.
Oh wow. I can’t wait for this to be public
Wait wait wait, WAIT hold all that jazz.
What happened to GothamBlack?
Select Gotham SSm then select Black as the weight.
Oh. But can we reverse this change? Or it is it kept forever?