So I was creating a filter for making a player’s accessories be transparent in first person, when I realized there was a recent update that already does this automatically (Hiding Avatar Particle Effects in First-Person).
When I created a new baseplate to test it, the update there is applied and works, but in a game I’ve been working on since before this update, this update doesn’t seem to have been applied.
Does anyone know how to update games to the current game engine, I guess would be my question?
Didn’t really read all the post, but im 90% sure that it’s not in production yet and maybe it’s a beta feature, so it’s not in Roblox Application yet, so you can’t do much about it, cuz it aint working for me in games so idk
Thanks, this fixed my issue. I had a forked version of PlayerScripts to remap the shiftlock keybind, so I just forked a new version of PlayerScripts and remapped shiftlock again.