So I was creating a filter for making a player’s accessories be transparent in first person, when I realized there was a recent update that already does this automatically (Hiding Avatar Particle Effects in First-Person).
When I created a new baseplate to test it, the update there is applied and works, but in a game I’ve been working on since before this update, this update doesn’t seem to have been applied.
Does anyone know how to update games to the current game engine, I guess would be my question?
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Didn’t really read all the post, but im 90% sure that it’s not in production yet and maybe it’s a beta feature, so it’s not in Roblox Application yet, so you can’t do much about it, cuz it aint working for me in games so idk
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In the dev forum post I linked, it said the update’s been released,
and plus:
This change is a bit of a special case, because it’s implemented in PlayerScripts.
So experiences with forked or custom versions of the PlayerScripts will not have this change.
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Thanks, this fixed my issue. I had a forked version of PlayerScripts to remap the shiftlock keybind, so I just forked a new version of PlayerScripts and remapped shiftlock again.