New game uses large number of parts causing lag

Game in question: 🚀 Make Sabers to CONQUER THE GALAXY! 🪐📡 - Roblox

I’ve just released a new game, however there seems to be an issue with the builds causing lag, especially for low performing devices.

Even though it uses the same tycoon system as my other game, the frame rate is a lot lower and the client crash rate is much higher, which leads me to believe that the builds are what’s causing it to lag.

Solutions I’ve tried so far:

  • Turning off collisions for every part I can
  • Turning off CastShadow for a large number of parts
  • Turning on StreamingEnabled

Can anyone identify any other solutions I could try to reduce the lag?

1 Like

Also maybe try putting things in folders, if you havent already

1.CastShadow doesn`t affect performance
2. 2 million triangles is not good, remove some complex shapes or make the Streaming remove them from a closer distance

Here’s some advice! If you have any meshes that don’t have collisions, set their collision fidelity to box. It doesn’t matter whether or not the collisions are on, roblox renders the collision models either way.