I’ve just released a new game, however there seems to be an issue with the builds causing lag, especially for low performing devices.
Even though it uses the same tycoon system as my other game, the frame rate is a lot lower and the client crash rate is much higher, which leads me to believe that the builds are what’s causing it to lag.
Solutions I’ve tried so far:
Turning off collisions for every part I can
Turning off CastShadow for a large number of parts
Turning on StreamingEnabled
Can anyone identify any other solutions I could try to reduce the lag?
1.CastShadow doesn`t affect performance
2. 2 million triangles is not good, remove some complex shapes or make the Streaming remove them from a closer distance
Here’s some advice! If you have any meshes that don’t have collisions, set their collision fidelity to box. It doesn’t matter whether or not the collisions are on, roblox renders the collision models either way.