New image endpoints that can be used in-game!

I successfully implemented this temporary workaround on my server. However, because of the frequency of my requests, I’m receiving “403 Forbidden - DOSarrest Internet Security”

This thread is around a year old. Does anyone know if there is now a better way of checking if a player’s image has loaded before displaying it, as to prevent the grey box? Perhaps what @Merely suggested above?

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local thumbnail, loaded = game.Players:GetUserThumbnailAsync(11111111, "HeadShot", "Size352x352")
if not loaded then
    print("Thumbnail not loaded!")
end
15 Likes

Thank you!

1 Like

No problem!