Did you find anything to resolve your issue? I experience the same.
Did you ever find a fix for this? If so, how?
No I didn’t. Currently just rebuilding a lot of the map to remove the large volume terrain parts that was causing the servers to die out, hope it fixes the issue in the long run.
Honestly the biggest improvement you could make to content streaming is by giving developers more control but also by improving it. I’ve tried numerous games that are highly detailed, have large maps and a lot of parts and they all support content streaming and yet the performance is pretty bad even on low graphics quality. This is especially noticeable with games that have a high number of players for example 50 players. Content streaming still doesn’t allow games that are highly detailed with large maps to be developed on Roblox. Also when content is being stream in lag appears and the fps heavily drops. A custom chunk system may be better honestly.
The model streaming mode of persistant is still broken.
I have a rig in workspace, then I set the parent to Camera and then set the parent back on workspace, the children are not rendered on the client
Nevermind I found a temporary solution please ignore
Is there a way to check if workspace.PersistentLoaded is true? Because if it’s it’s already loaded, it would wait indefinitely no?
I’d like to do something like
if not workspace.PersistentLoaded then
workspace.PersistentLoaded:Wait()
end
-- do stuff
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