Instead of it being on top of the chat, how about a sidebar UI? It would have more space and I think it would be easier to go through all of the channels if they’re parented under a ScrollingFrame.
I’ve made something like this for the current chat UI:
The new UI appears to be much simpler and more modern. I especially like the corner on the UI, and it seems to to be simple to customize. Well done, Roblox.
Also check out the documentation for TextSource which says “Remove TextSources by calling TextSource.Destroy.” Someone commented about this not straightforward enough so we plan on adding documentation note to :AddUser to reference this.
Hi, just wanted to follow up on this thread for visibility, to sum up the issue it seems that CreateDefaultTextChannels was set to false by the developer, hence running into these issues since default channels were not being created. Anyone more interested in this problem should read this separate thread, but the conclusion is that you should set CreateDefaultTextChannels to true if you are using our default UI and features. We will clarify the documentation to make this more clear.
I would also highly recommend you check out our beta announcement page, which has some additional code snippets and usage samples. We have a more tutorial-like documentation coming soon that more or less covers materials described on that page.
Amazing job, and great GUI! How long until it gets out of beta and becomes default, though? I’d like to keep my game up-to-date with the current chat system, especially considering I’m editing some of the chat modules to achieve certain effects in some of my experiences (and this might take a while to change to the new system).
Do you guys plan to make the be the permanent new chat sometime? I would like to see all games that use the legacy chat to the new one so all the UI looks matched and similar I feel that all the games should be forced to replace with the new UI instead of an option to make everything clean.