I’m trying to detect when a button is being held using this input system. In my last script, I used MouseButtonDown and MouseButtonUp events to handle held and released states for my weapons system. Though, with the current system, I can only find the .Pressed event, which only detects when the button is initially pressed - not when it’s released. I’m not sure if detecting held input is possible with this system!
there is a serious lack of documentation with this beta feature lol
Any help is greatly appreciated!