Can’t wait to begin using this in my projects. It’ll provide a much nicer aesthetic to places requiring the Sci-Fi theme.
Oh yes I am looking forward to messing around with this.
This material is so cool, I’ve been messing around with this material for the past few days and I can’t wait to finally put it into use. Thank you!!
is it just me or is everything now significantly more pixelated?
Can’t wait to mess around with this…
For a bit more guidance into how to design textures of your own, I wrote up a bit of a guide a while back.
Glad to see we now have official confirmation, we can start implementing this into our projects.
it is more pixelated indeed due to performance reasons but we’re looking into improving it for HQ
Glad to see this is finally released! The ability to make cool animations with this material is amazing. However, changing the speed of the tween and way it wraps back around would be nice.
I’m not big into sci-fi, but I can think of a few applications for this with “magic” mechanics.
You can no longer view the amazing texture from inside of mesh forcefields, as it was double-sided but now one-sided. This was a neat feature to have and allowed creative imaginations to prosper in showcases.
Having the textures now be pixelated for a small buff in performance was a bad decision as there is no longer quality shown for forcefields. There was absolutely no reason at all to have textures be decreased in quality when it wasn’t a big performance matter to deal with.
Apparently some people saw fit to flag LordMerc’s comment. I, personally, see no problem with them saying this. They are simply stating their opinion on the update in a fairly respectful and analytical manner. Maybe there’s something that others saw that I didn’t?
I kept within my bounds and only gave criticism for this change.
please do so if you can
it’s a really cool material but that pixelation is really hurting some of the stuff I made
that’s pretty epic, thank you can do a lot more now
This is super cool! I can’t wait to use it in my upcoming projects!
The horrendous downscaling / pixelization issues completely kill many of my uses for this feature. This amount of degradation is completely unacceptable, even if for performance reasons. Please find a way to fix this.
Now that’s what I’m talking about - I’d love to make use of that vertex painting stuff. I’m not sure I completely understand it though - are you saying that we can use vertex paint to change how the mesh looks in roblox? If so that’s super super cool and I want to see more of that stuff come out of roblox.
Man, gonna love toying with this new feature. Would look amazing in some Sci-fi FPS games.
This is awesome but my one gripe is the terrible texture quality. I really hope the engineers find a way to fix that without hurting performance soon.
This really looks great! I’ll definitely be using it soon!