Given the speed, I don’t think this is powered by OpenAI. I suppose you use rules like:
if error is “incomplete statement”, then add “--” in front of code.
Please demonstrate your plugin on more complex code or elaborate on how it works. You’d easily fall in the category “scammer” otherwise, since the errors it can fix would be very small.
@VSCPlays If you bought the plugin, feel free to shine some light on this ↑
the point of this plugin is to make debugging better.
like only by clicking one button to fix all the script automaticly
for now its good, but not the best, then i will try to make it better.
Another down the drain like many other of yours.
You do know that Roblox’s Intellisense itself can pinpoint where the said problem is, providing a decent margin of explanation why is that happening and more on that.
I was expecting this would be a real-time debugger but no.
On top of that, what else can this provide?
Can it replace special symbols that causes errors?
Perform checks where using Visual Studio Code can be enough with the use of Selene and LSP?
Check for faulty code and deprecated code?
this is probably the most sane and respectful reply from you. but I highly doubt its worth 100 robux, and I hope to seeing an actually good product from you that will be actively maintaned that is worth the price.
for example for the error: Expected ‘)’
it doing several things together, it check from where it is from the right or the left and then adds in the right postion with some functions:
correctedLine:gsub(‘…’)
and like that its doing to all of the things, and for the suggestions its just check the error and take suggestion from a list (its good for new developers)
Ahh okay, thought you sent a screenshot of the plugin’s source.
From what I read, it is indeed a rule-based fixer? If you want to sell the plugin for a paid price, I would strongly suggest you to list the errors it can fix in the original topic.
You’re currently advertising it as some magical solution that can fix all problems in a click, which is either ignored or given heavy criticism. You simply cannot make a rule-based engine to fix every single issue.
Then this plugin is ultimately useless perse; now that you’ve disclosed what it does, and it aligns with the given snippet at the start of the reply section. I believe barely anyone will use this new plugin of yours.
Better yet, it’s best to just keep updating your anti-cheat instead as it’s one of the only plugins you’ve actually put some effort to.
You’re just wrapping a loadstring within a pcall.
Let me,
local targetScript = nil
...
button.MouseButton1Click:Connect(function()
local success, errMsg = pcall(loadstring, targetScript.Source)
if not success then
textDisplay.Text = errMsg
end
end
Not to be that guy but doesn’t Roblox already provide a debugger? I mean studio literally tells you what lines are giving the error and they provide all the documentation on Roblox’s dev help site. If this is made for new developers then it still doesn’t really help them (most new devs lack any robux in general plus they will never learn how to debug their own scripts in the future) overall this plugin just seems like a waste of robux that does more harm than good.
all the point of it is AutoDebug
automaticly, and its also saying whats worng, (with suggestion)
its good for new or someone that dont have power to check a long code, or something like that.