the character’s joint transforms arent updated, so things like
character.RightUpperArm.RightShoulder.Transform = CFrame.Angles(math.rad(90), 0, 0)
will make the arm spin
the character’s joint transforms arent updated, so things like
character.RightUpperArm.RightShoulder.Transform = CFrame.Angles(math.rad(90), 0, 0)
will make the arm spin