New Terrain and Parts Built-In Materials - Release Build

Cracked lava and cobblestone both fit it to some extent. Marble can also help as well. Try all 3 and see which fits the best.

Well…

Please refer to this:

I understand it, but unfortunately there’s a small issue that’s not to do with Roblox at all.

custom materials are coming out some time after this, so you can just re-create them its not hard if you have knowledge into roblox game developing. i’m very much aware that textures are not like materials and there is no pbr for textures and probably won’t be for a long time, but custom materials are coming out. also the new materials look really good, there is absolutely no reason to call them an ‘abomination’.

I’ve got an easy solution! Instead of considering the old and new materials as two separate sets, just consider the new ones as an expanded library including the old and new ones, like we were always promised. Expanding the available materials in no way requires removing and obliterating the old materials just because a few employees decided they dont like them anymore. I see no reason why the old materials cant just be set as legacy materials, or even just giving the new materials new names.

We built things to look a certain way, theres no need to wantonly go changing how everyone’s builds look with paper-thin justification.

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More ironically, if they didn’t have to keep iOS support, then it’s possible we’d be able to have both old and new textures simultaneously.

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i agree with that, and that would really help a lot of developers.
also i don’t think some roblox employees hated the old materials, i think they just tried to improve the older ones because, while the old pebble isn’t bad and looks so different to the new one, i can see why it was replaced. it didn’t even represent the pebble as it is in real life, it looked more like a sponge.

This platform has 210,000,000+ active players and they have to make every single top developer uncomfortable and depressed so that a small group of 150,000 children with bottom of the barrel phones can install the Roblox app? Don’t be a yes man/neutralist, call them out. If you let them take an inch they’re going to take 100 miles. Before we even get custom materials we’re having this forced upon us which is once again, something no one asked for or wanted.

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Most people used it as spong or as a rubber floor, so it should’ve stayed in my opinion, or at least improved to have more holes like old concrete so it brings it closer to real life.

Now we got to deal with this instead!

Personally I agree with you here. In fact, I think that Roblox shouldn’t support such trash phones.

it can easily be converted back. practically every game stores materials in this way. grayscale textures stored in rgb channels.

“Some time” means 1 - 2 years if we’re lucky. Look at how badly the SurfaceAppearance object flopped. Whatever custom material system we get is most likely going to have a heavy impact on performance for unknown reasons (spaghetti code that will never be improved upon) and will we simply have to ‘get used to’ and ‘deal with’ it, because it’s a ‘step backward necessary to take 10 steps forward’.

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please, calm down. generally speaking yeah, it makes sense for roblox to accommodate the lowest spec players. roblox is meant to be accessible to as many people as possible.

the change is very big and the pebble material improvement is good, they should however add a sponge material to keep the old pebble texture vibe still on the platform, and same for the granite, they should add a dark granite to keep the vibe

I’ve only managed to find this about custom materials, but it says nowhere that these will be coming soon.


In this screenshot here, the rock lacks any depth whatsoever, the grass looks so flat and fake, and looks godawful on the trees. The ground looks like turd. I know I’m exaggerating here, but genuinely these materials do not feel right and make the game feel very off.

This place has seen better days.

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is specularscale and diffusescale set to 1, ambient light 0, etc?

Yes, both are set to one while the ambient value is a rather low level.


the custom material or surface appearance feature (right now they are only available for meshparts) is still in beta and its going to release soon. this is gonna be available only for meshparts for a very long time, but in a while it might be available for baseparts as well. and about the terrain, i cannot help with that and i don’t think they are gonna take in consideration to keep the old textures for the terrain, or make them in any way change-able.

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might

No guarantee about that yet. I’m not convinced custom materials for baseparts will be arriving soon/

This situation isn’t comparable. Roblox is now becoming a large game dev platform and many are trying to get realism out of it. Compressing textures noticeably, creating blurred messes like the rust texture, is an active decrease in quality. Unless Roblox fixes issues, like metal being too reflective, textures looking too wet, and fabric being tiled at an inappropriately large size, this texture update will be considered a downgrade for most developers.

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That’s because SurfaceAppearance currently maps textures to the UVs of a given mesh, while the default Texture/material behaviour uses a tiled projection method. I don’t personally understand what makes updating the existing Texture objects to use additional maps such a technical hurdle, though.