New Unified, Smart Mesh Importer Beta

The triangle count is going to be 20k per mesh, multiple meshes. (Technically, it has been 20k triangles per mesh for avatars for some time now.)

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how does the button look I canā€™t find it??? I have it enabled in beta features and the beta option but I donā€™t see it. Help

EDIT: forget this existed I just read the thing and realize Iā€™m part of the group that wonā€™t have it due to a bug

I had some time to take some pictures.

This is what happens in the avatar model importer when you donā€™t give everything the same origin:

And hereā€™s the same model with uniform origins:

And hereā€™s the weird rotation issues that emerge:

I accept I was not using the avatar importer for itā€™s intended purpose, and happily look forward to the new tool!

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i turned the new importer beta on and i cant see the plugin

Read the message from the developer, the importer is broken only some can see it and others canā€™t even if itā€™s enabled. Their fixing that right as we speak. I too canā€™t see it whilst another can. :confused:

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Finally! Often I have to improt several versions of a mesh, because errors can be detected only after the import. Unfortunately, I currently belong to the group that can not see the plugin! :sob:

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I think this is a very good idea in general as being able to do tricks with LODs to improve the way they look (e.g. retaining some important shapes and scrapping others) is instrumental to the art design of any game. Iā€™d be able to make my pine tree meshes look more like the general conic shape associated with the tree instead of a weird blob of green clay on a stick.

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This makes me smile. Thank you for the hard work! Looking good at the minute, really pleased with the new 20k triā€™s and automatic simplifier. really nice touch with that by the way.
keep up the hard work, really pleased with some of the new updates coming out. god bless. all love. :pray:

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Is this going to get live in a few weekā€™s?

They said something about the first week in January but there might be errors and issues so I donā€™t think the dateā€™s set in stone

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Hi all, there should be a new update of studio available right now if you restart Studio. (you can make sure you are on the right version by clicking File->About RobloxStudio and making sure the version is 506.2. If it still says 506.1 you may not be able to see the plugin button.

Again really sorry about the hiccup, but everyone should have access to the new importer beta now!

Looking forward to your feedback!

(Tagging folks who reported the issue above: @Klimi8888, @wellsway, @IJustDavi, @Unoriginal_Dev, @GodOfPlatypus, @TTV_SelloutX, @Neuroticxs, @DonKingFrog, @Suidfhh4247)

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Yes the new importer supports multi-mesh scenes as a first-class feature. We respect relative positioning of objects within the scene. So in the pictures you shared, they should import as you expect in that 2nd picture.

On top of it, if you had organized the objects in a certain way in your 3D editor (and your editor doesnā€™t clobber your organization on exportā€¦ damn you blender!). Then the resulting model will also maintain the hierarchy you exported!

I would love if you tried to import that model with the new importer and let me know how it went! (fix for missing plugin button is live so you should see it once you update studio).

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Cannot load the non-uniform origin file. The import button is not active. However, it is clear from the preview that the positions are maintained. Looks great so far!

I do get a lot of warnings/errors. ā€œtifā€ is not a supported file format. The avatar editor does not have this issue. Not sure if this is preventing me from importing.

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Can you expand the tree view? Which node in the tree is causing the error? If you can unselect the child node with the error it will let you import.

I suspect this is a texture node causing this.

Oh interesting, yes it must be your textures. I wonder why we detect ā€œtifā€ as unsupported. Iā€™ll at it to our buglist

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Rust was the only non-tif albedo texture. Easily fixed with surface appearance (which I use anyway). Rotation looks correct!

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This is a dream come true, I didnā€™t expect it to happen! :happy4:

It would be nice if the number of meshes that can be imported at the same time were greater than the current number of 200.

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wow thank you staff for fixing that problem!

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You can! If you have more than 200 meshes in the same FBX file, they can be all imported without a hitch :slight_smile: You can also choose whether to only keep the model as a whole or if you want each individual mesh to be added to your assets, using the ā€œImport Only As Modelā€ setting. Do note the upload may take a while.

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If you use the Decimate Modifier in Blender you can lower your vertices. Link to a video Blender Tutorial - How to use the Decimate Modifier - YouTube

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Also note, you might hit an error with our back-end throttling limits. The fix for that will come in the first week of January!

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