I’m on a Surface Pro 9. no external monitors connected
Hello, thank you for reporting this to us!
Would like to get some clarifications on the problem, so that we can look into it more:
- How many display screens do you have when using Studio?
- Do you drag the Explorer between display screens for using?
The + button, for adding an object, was much nicer when it was right next to the name of the selected parent.
Perhaps we could have the ability what character we’d like in the middle? For example you might want a . - _ | / or something?
Very nice! Studio is definitely approaching a more in-line experience to other editors such as Unity and Unreal, and this is a very welcome change.
I believe it’s a “bug” that isn’t only related to the explorer, but applies for some reason.
I have noticed some things about the explorer being low quality, most notably the + button, Camera Icon, Terrain Icon, SpawnLocation Icon, and Part Icon, as opposed to the text for me.
200% Scaling
If you can find a way to reproduce this, please file a bug report, because we definitely need to hunt these down
Very interesting result there.
Are you using multiple monitors? If yes could you try opening Studio on one monitor. Moving it to the other one, and then expanding the Workspace after moving it?
I am not currently using multiple monitors. Assuming this is what you meant by expand, same result if I make the whole window the explorer.
I would also like to note that this does not occur in the + menu.
Thanks, this is useful info to help us track down what’s going on there.
Not really related but this funny bug happens if you set something other than the place as your main window.
(the visualization modes icon is not fully to the right)
I restarted studio and it stopped happening :l
I’ll tell you if this happens again because this has happened quite a few times to me.
Explorer v0.8 launched
To get the newest deployment, restart Studio until you see Explorer (v0.8)
in the title bar of Explorer.
- Fixed searching not expanding on selection
- Explorer now sorts instances by the same methods it did in the old Explorer.
- Instance picker (ObjectValue, Parent, Attachment, etc) should work now.
Are there plans to allow users to reduce the text size or increase compactness of the new explorer? I am loving the look and changes, but it is evident that more screen space is used up for each element (compared to the old explorer). I prefer a more compact view.
There’s been a few comments on this thread about it, but no reply from staff yet.
A side-by-side comparison for my computer:
this is sort of a deal-breaker for me, as it’s now ~33% more vertical space used by my calculations
We’re talking a lot about the padding internally, we’re going to figure out a good solution.
Awesome, I can actually use this now! The instance picker not working was game-breaking.
I have 2 monitors, my primary monitor is the 2560x1440 display, and my secondary monitor is 1920x1080, everything on studio is ran on my primary monitor though and I don’t tend to move anything between the two, cheers!
Another roblox release that could of had more time in the oven, just a little bit of testing reveals some major bugs. I think this should of been worked on a little more.
Hi! Unfortunately, I don’t have permission to upload bug reports, But I can send you a PM with reproduction steps if you want.
(As it’s still occuring post-v0.8)