Nexus Dynamics v2.0.5 | Sophisticated Admin Panel

I created a plugin out of the terrain editor as the UI looks a lot nicer than the normal studio one :+1:

(Will put link here at some point)

3 Likes

Add a setting to disable Explosions from damaging the terrain.

explosion.ExplosionType = Enum.ExplosionType.NoCraters
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That wasn’t the planned location for the button so It will most likely be moved in future updates.

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I’m having this issue too, I’m hoping this bug can be resolved in the next update

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Do you have any other systems in your game that could be affecting Nexus?

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You’re right, this admin panel is very sophisticated, and I enjoy using it in my games! However, I found that the noclip system is very flawed as it breaks games that use the ZonePlus module! Setting every part’s collision group is… very finnicky. I would advise a different approach!


Here’s how Adonis does it (on client):

image

Here’s how Nexus does it (on client):

Here’s what happens when you try to noclip with Nexus:

And finally, here’s the fixed version of Nexus that uses the new approach:


Source Code

As per the license, here is the modified source code at Nexus Dynamics > Config!

Nexus Dynamics > Config (761.3 KB)

Changelog

Added a refined noclip solution
Removed collision groups regarding Noclip
Removed noclip remote as it was now redundant

5 Likes

I haven’t thought about this, and this should be changing soon :+1:

3 Likes

šŸ”” Update Log: v2.0.3


Changes

  • Positioned all the setup assets to the center of the world to prevent messy insertions.
  • Substituted collision groups with the collision bool of each instance as a fix for experiences using collision groups. This fix is linked to noclipping and will now work properly across all experiences.

Fixed

  • Fixed thumbnail (ļø¶^ļø¶) again x2
  • Specific ranks will now successfully rank anyone with specified UserId/Username.
  • Panel settings will no longer bug out during loading/unloading.
  • Inserting the panel will no longer teleport users 1000+ studs away from spawn.

We’re currently busy with migrating the project to a new framework as well as its own GitHub repository regarding Nexus Dynamics 2.0.5. Therefore, be patient and help us make something greatšŸ‘

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The stretching/distorting that seems to happen every time the command bar changes size is super distracting, IMHO. Do you know why it happens?

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This is due to the current algorithm where it renders 1 suggestion at a time, the next 2.0.5 version will change the prompt to instantly display suggestions at the same time.

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Is that really what causes this?

It doesn’t look to be populating one at a time but rather more like one frame late?

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Each time it renders a new suggestion it resizes the canvas, I’m not entirely sure where this is happening but this is already fixed for 2.0.5. I’ll just let the testers ensure this is fixed later but could you please let us know any replications you may have to create this bug?

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Ah, that might be it. In a traditional canvas renderer, one would calculate layout first, resize the canvas once, and only then draw to it.

I saw it in your demo video. Might be a good idea to record a new demo video now that this is fixed.

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2.0.5 will have a dev preview next year whilst we finish up the new Studio Editor and other little editors for the preview :3

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Themes

Hello guys, I just wanted to share a neat feature we’ve finished today! Introducing custom themes to Nexus Dynamics, using pre-made presets or creating your own using the following 64 different color adjustable values below:

Coming Soon to Nexus Dynamics v2.0.5

4 Likes

Make it so when you teleport players there’s a check to see if they are seated first. There’s a current bug where seats get teleported with the player and it messes up the map.

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There’s a bug where someone doesn’t spawn with the UI and doesn’t get recognized as a moderator or admin. Happens to any rank.

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Don please fix this text I am begging you😭

image

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I’ll fix this soon!


We’re aware of this issue and is due to how the RankService is programmed and we’re recreating it in a new way to solve this issue :+1:

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It wasn’t linked yet but solved :+1:

2 Likes