NoobPath | Easy Pathfinding

the reason i compute 2 paths at once is because one is used to actually check if its possible to pathfind to a player to begin with, and if the npc cant it removes the player from a chase list, im not exactly sure if i can do the same thing with noobpath though

also to add onto this i dont see how this extra pathfind can conflict with noobpath because i never actually have the npc moveto the waypoints from this computation to begin with