nope the error still happens
oh ya i think this works my bad
I recommend using looped instead of while true do
local sprintAnimation = script:WaitForChild("ShindenSprint")
wait(1)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char.Humanoid
local animator = humanoid:FindFirstChildOfClass("Animator")
local sprintAnimationTrack = animator:LoadAnimation(sprintAnimation)
sprintAnimationTrack.Looped = true
sprintAnimationTrack:Play()
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