Yes, and check if something is not deleting the file after it being found
Can you send the full script(s)? I don’t believe the error is being returned by the script you’re actually editing, as aforementioned, it should be returned as infinite yield if it doesn’t exist.
After you changed your script to the suggested edits, the error was still there, making me believe you have more than one script attempting to reference the folder.
Server Script
--variables
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local ValueDB = DataStoreService:GetDataStore("Charred_Datastore")
--functions
local function saveData(Player)
local Values = {
Player.XPstuff.Level.Value;
Player.XPstuff.Exp.Value;
}
pcall(function()
ValueDB:SetAsync(Player.UserId, Values)
end)
end
local function PlayerAdded(Player)
wait(2)
--setup
local data
local s, e = pcall(function()
data = ValueDB:GetAsync(Player.UserId)
end)
if not s then warn(e) end
local leaderstats = Instance.new("Folder")
leaderstats.Name = "XPstuff"
leaderstats.Parent = Player
local Level = Instance.new("NumberValue",leaderstats)
Level.Name = "Level"
local Exp = Instance.new("NumberValue",leaderstats)
Exp.Name = "Exp"
local RequiredExp = Instance.new("NumberValue", Player)
RequiredExp.Name = "RequiredExp"
RequiredExp.Value = Level.Value * 100
if data and data[1] then
Level.Value = data[1]
else
Level.Value = 1
end
if data and data[2] then
Exp.Value = data[2]
else
Exp.Value = 0
end
--maincode
Exp.Changed:Connect(function(Changed)
if Exp.Value>= RequiredExp.Value then
Exp.Value = 0
Level.Value += 1
RequiredExp.Value = Level.Value * 100
end
end)
end
local function PlayerRemoving(Player)
saveData(Player)
end
for _, Player in ipairs(Players:GetPlayers()) do
PlayerAdded(Player)
end
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoving)
Local Script
task.wait()
local Player = game.Players.LocalPlayer
local Xpstuff = Player:WaitForChild('XPstuff')
local Exp = Xpstuff.Exp
local RequiredExp = Player.RequiredExp
Exp.Changed:Connect(function(Changed)
if Changed then
script.Parent.XPBar.Bar:TweenSize(UDim2.new(Exp.Value/ RequiredExp.Value,0,1,0))
end
end)
while task.wait() do
script.Parent.Percent.Text = Exp.Value.."/"..RequiredExp.Value
end
perhaps do
repeat
task.wait()
until game.Players.LocalPlayer:FindFirstChild("XPstuff")
local Folder = game.Players.LocalPlayer:FindFirstChild("XPstuff")
or do
game.Players.LocalPlayer.ChildAdded:Connect(function(child)
if child.Name == "XPstuff" then
-- Your script
end end)
the above but without delaying anything
game.Players.LocalPlayer.ChildAdded:Connect(function(child)
if child.Name == "XPstuff" then
spawn(function()
-- Your script
end) end end)
if none of the above work then really its a problem with the name
make sure to check that there are no spaces or diffrent characters (rewrite the name)
Edit : I found the reason it doesnt work because
this has a 2 second delay (the server script)
and the local script
has only 0.01 seconds (somewhere there)
you dont need a delay on the server script unless that really is until player is fully loaded but im sure there is no use since nothing is covering with character so…
yeah.
That shouldn’t happen. When the game errors with :WaitForChild() It will say something about infinite wait. This probably means you have either the wrong script, or you didn’t commit the script.
its infinite yield but i found out that this is a delay issue check the scripts he posted.
Yeah I removed the wait before in the server script and still got the issue.
did you try the things i said?
Yep, I’ve checked the name and everything. So confused why this isn’t working, never had this before.
no i mean the methods. have you tried them yet? (on local script btw)
Yes, I’ve tried these. (charrrrs)
I’ve had an issue like this before in the past.
Check out this post. This fixed my issues
Yeah I looked that that. This is where I’m very confused as the folder is being made, it just says it’s not a member of the player when it is. Been using this method for ages and never experienced this.
could you give me a file of those 2 scripts so i can test them myself?
This is a very weird bug. It also happened to me before.
Code’s a couple of posts above.
simply enough i had no errors?
only thing i did is this
task.wait(0.1)
local Player = game.Players.LocalPlayer
local Xpstuff = Player:WaitForChild('XPstuff')
local Exp = Xpstuff.Exp
local RequiredExp = Player.RequiredExp
Exp.Changed:Connect(function(Changed)
if Changed then
script.Parent.XPBar.Bar:TweenSize(UDim2.new(Exp.Value/ RequiredExp.Value,0,1,0))
end
end)
while task.wait() do
script.Parent.Percent.Text = Exp.Value.."/"..RequiredExp.Value
end
local script top
server script down
--variables
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local ValueDB = DataStoreService:GetDataStore("Charred_Datastore")
--functions
local function saveData(Player)
local Values = {
Player.XPstuff.Level.Value;
Player.XPstuff.Exp.Value;
}
pcall(function()
ValueDB:SetAsync(Player.UserId, Values)
end)
end
local function PlayerAdded(Player)
task.wait()
--setup
local data
local s, e = pcall(function()
data = ValueDB:GetAsync(Player.UserId)
end)
if not s then warn(e) end
local leaderstats = Instance.new("Folder")
leaderstats.Name = "XPstuff"
leaderstats.Parent = Player
local Level = Instance.new("NumberValue",leaderstats)
Level.Name = "Level"
local Exp = Instance.new("NumberValue",leaderstats)
Exp.Name = "Exp"
local RequiredExp = Instance.new("NumberValue", Player)
RequiredExp.Name = "RequiredExp"
RequiredExp.Value = Level.Value * 100
if data and data[1] then
Level.Value = data[1]
else
Level.Value = 1
end
if data and data[2] then
Exp.Value = data[2]
else
Exp.Value = 0
end
--maincode
Exp.Changed:Connect(function(Changed)
if Exp.Value>= RequiredExp.Value then
Exp.Value = 0
Level.Value += 1
RequiredExp.Value = Level.Value * 100
end
end)
end
local function PlayerRemoving(Player)
saveData(Player)
end
for _, Player in ipairs(Players:GetPlayers()) do
PlayerAdded(Player)
end
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoving)
Still getting the exact same error.
then its really ur games problem.
use it on a new place and test it.
Try running a debug of this:
local ClassVals = {
["LocalScript"] = "CLIENT",
["Script"] = "SERVER"
}
task.wait()
local plr = game.Players.LocalPlayer
local found = false
for i = 0, 5, 1 do
for _, v in next, plr:GetChildren() do
if v.Name == "XPStuff" then
found = true
end
end
end
local str = ""
for i,v in pairs(plr:GetChildren()) do
str = " " .. v.Name .. ","
end
if found == false then
print("Not found, Instances found: {" .. str .. "} -- " .. ClassVals[script.ClassName])
else
print("FOUND, Instances: {" .. str .. "} -- " .. ClassVals[script.ClassName])
end
If it wasn’t found; chance it is the replications.
I’ve set this debug up to check 5 times