Not placing tower but there is no errors

that’s cuz i started learning properly than just watching tutorials

Should I just make a sword system and call it done?

when placing towers doesn’t work?

Ya, I can just delete it, at this point it is late and I want to go to bed.

Nice! Like testing and those stuff? Also @remcodesremcodes, I’m going to do a post on how to make my script more optmized, can you help a little if it not bad for you? Ty

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of course!

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Do not give up buddy! The problem is obviously because you are trying to do something on the local script that is supposedly meant to be done on the server…

whatever works for you i guess

169th post already? sheesh
that was fast

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and it’s 9 at night and we started around 7

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ye lol

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im literally on the opposite side of the world as you
its 9am here

though im on vacation

Well, you just woke up.

dsfsdfsdfds

Should I just make a sword?

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i guess so?

is that gonna be ur only weapon

from my perspective that kinda looks like a beach so an oar?

We already have a shovel for a weapon. We just need to make the animation work and the damage work,

Here is the animation script:

local anim = 1
local anims = #script:GetChildren()
local Tool = script.Parent
local ready = true

Tool.Activated:Connect(function()
	local Character = Tool.Parent
	if Character then 
		local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
		if Humanoid then
			local LoadedAnim = nil
			anim += 1
			if anim > anims then anim = 1 end
			LoadedAnim = Humanoid.Animator:LoadAnimation(script:GetChildren()[anim])
			if LoadedAnim and ready == true then
				LoadedAnim:Play()
				ready = false
				wait(.54)
				script.Parent.SwingSound:Play()
				wait(.2)
				ready = true
			end
		end
	end
end)

do you have an enemy script yet

Yes, 4 in fact.

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and range?

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