Notoriety: A PAYDAY® Experience | Version 3.9.6c

3.9.6e

CONTROLLER ADJUSTMENTS

  • On controller, made so masking up requires holding the mask key for 0.5 seconds to not conflict with the Chameleon skill

CHAT

  • Migrated to Roblox’s new chat system, which brings eligibility for console chat
  • In-game chat color is determined by your player’s assigned heister color

ADDITIONS

  • On Akimbo guns, you can now customize the skins of the Left and Right gun separately
  • When using “Both” akimbo mode setting, you can now use fire mode key (default: B or DPad Down) to alternate between firing both guns simultaneously or alternated
  • Added estimated server region in the heist menu screen (Tab/Select) - displays where the server you’re currently in is likely located
  • Updated appearance of ghost cops

ADJUSMENTS

  • Ready lock reduced from 10 to 3 seconds.
  • Players are now required to be ready locked to start the game (in order to avoid issues), even if everyone’s ready
  • “Host Only” kick setting is enabled by default

SKILLS

  • Professional Basic: Can now only hang up pagers up to 2 times per body.
  • Parkour Aced: Now allows the user to fire while sprinting as well.

FIXES

  • Fixed some UGC being unable to be purchased
  • Fixed sensitivity issue with Controller
  • Fixed Store page navigation issues with controller
  • Fixed boosters not being able to be activated with controller
  • Fixed highlighting enemies/yelling being inconsistent when leaning
  • Fixed Judge having Reflex Scope as an attachment option
  • Fixed special skins such as Arctic Retribution (Deagle) and Toy (P250) not working with Akimbo Weapons
  • Fixed Deagle’s Arctic Retribution not affecting the barrel
  • Fixed Flare Gun angled aiming
  • Fixed hostages slowly moving out of their spots in certain situations (like Ozela Manager)
  • Fixed lobby hosts being able to kick themselves
  • Fixed M110 not having tactical reload
  • Fixed ‘The Haunting’ mutator causing cops to get stuck after retreating
  • Fixed jumping logic considering bodies and bags as solid ground
  • Fixed unready button not working properly
  • Fixed preplan music sometimes playing in-game alongside the heist music
  • Fixed police bullets being duplicated
  • Fixed a lag issue with lobby particles on low graphics
  • Fixed the weapon inspecting rather than reloading if only the second gun was fired on a controller
  • Fixed throwables glass breaking not being detectable in stealth
  • Fixed bodies and bags blocking detection of players

Golden Mask Casino

  • Fixed clipping issues
  • Locker interaction reduced from 2 seconds to 0.1 seconds

R&B Bank

  • Moved Van to the first floor of the parking garage
  • Opened access to the security room via the vents during Stealth (previously was Loud only)
  • Minor visual and geometry adjustments for better gameplay

Haunted Forest

  • Improved visibility
  • Souls going towards the Brew no longer have collisions, preventing players from being flinged by it

Rush Hour

  • Gas station van spawn will now stay during stealth and only leave if the heist goes loud.
  • Adjusted formatting of the objective text to use bullet points

Transport (Day 2)

  • Fixed an oversight with map boundaries that allowed players to escape out of bounds
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