3.9.6e
CONTROLLER ADJUSTMENTS
- On controller, made so masking up requires holding the mask key for 0.5 seconds to not conflict with the Chameleon skill
CHAT
- Migrated to Roblox’s new chat system, which brings eligibility for console chat
- In-game chat color is determined by your player’s assigned heister color
ADDITIONS
- On Akimbo guns, you can now customize the skins of the Left and Right gun separately
- When using “Both” akimbo mode setting, you can now use fire mode key (default: B or DPad Down) to alternate between firing both guns simultaneously or alternated
- Added estimated server region in the heist menu screen (Tab/Select) - displays where the server you’re currently in is likely located
- Updated appearance of ghost cops
ADJUSMENTS
- Ready lock reduced from 10 to 3 seconds.
- Players are now required to be ready locked to start the game (in order to avoid issues), even if everyone’s ready
- “Host Only” kick setting is enabled by default
SKILLS
- Professional Basic: Can now only hang up pagers up to 2 times per body.
- Parkour Aced: Now allows the user to fire while sprinting as well.
FIXES
- Fixed some UGC being unable to be purchased
- Fixed sensitivity issue with Controller
- Fixed Store page navigation issues with controller
- Fixed boosters not being able to be activated with controller
- Fixed highlighting enemies/yelling being inconsistent when leaning
- Fixed Judge having Reflex Scope as an attachment option
- Fixed special skins such as Arctic Retribution (Deagle) and Toy (P250) not working with Akimbo Weapons
- Fixed Deagle’s Arctic Retribution not affecting the barrel
- Fixed Flare Gun angled aiming
- Fixed hostages slowly moving out of their spots in certain situations (like Ozela Manager)
- Fixed lobby hosts being able to kick themselves
- Fixed M110 not having tactical reload
- Fixed ‘The Haunting’ mutator causing cops to get stuck after retreating
- Fixed jumping logic considering bodies and bags as solid ground
- Fixed unready button not working properly
- Fixed preplan music sometimes playing in-game alongside the heist music
- Fixed police bullets being duplicated
- Fixed a lag issue with lobby particles on low graphics
- Fixed the weapon inspecting rather than reloading if only the second gun was fired on a controller
- Fixed throwables glass breaking not being detectable in stealth
- Fixed bodies and bags blocking detection of players
Golden Mask Casino
- Fixed clipping issues
- Locker interaction reduced from 2 seconds to 0.1 seconds
R&B Bank
- Moved Van to the first floor of the parking garage
- Opened access to the security room via the vents during Stealth (previously was Loud only)
- Minor visual and geometry adjustments for better gameplay
Haunted Forest
- Improved visibility
- Souls going towards the Brew no longer have collisions, preventing players from being flinged by it
Rush Hour
- Gas station van spawn will now stay during stealth and only leave if the heist goes loud.
- Adjusted formatting of the objective text to use bullet points
Transport (Day 2)
- Fixed an oversight with map boundaries that allowed players to escape out of bounds