10 minutes I will be back.
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I’m not sure exactly what’s the problem now.
Your humanoid is different than mine
I think it would be better to put
idle.Looped = true
over
idle:Play()
try this to test it.
Under your lines of script put
while task.wait(2) do
if idle.IsPlaying then
print("works")
else
print("fails")
end
end
We can check if the animation is playing it will print works
wait I changed my dummy from R6 to the other one and it works now
I don’t know why it doesn’t work for R6 character
2 Likes
YAY LETS GOO, I’m glad it works now
Oh, maybe you animated a R15 rig but you try to play it on a R6 rig.
1 Like
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okay thank you guysssss
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No problem!
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