NPC doesn't face direction when adding parts

I have a Troop System to move Troops and I am adding the feature to attack enemy troops.
I wan’t them to automatic attack near enemy troops when they are in the red circle and go to enemy troops when they are in the yellow circle.

I added the parts and welded it together but now the npc doesn’t walk like he should be.
Is something wrong with my weldings?



Problem turning is probably because the circle part is heavy? Make it Massless.
Possibly you accidentally disabled Humanoid.AutoRotate.

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I didn’t made it massless. Thanks!

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