drlongfoot
(obamaIover3000)
March 9, 2025, 9:49am
#1
hi i have an npc that needs to be anchored for an attack to work
after he gets unanchored he falls over
i have already tried the following:
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
body gyro so that he cannot rotate on that axis
neither have worked
help
7c_2x
(7c_2x)
March 9, 2025, 9:57am
#2
Most ragdoll systems use PlatformStanding soooo try to set that to false after unanchoring the NPC.
NPC.Humanoid.PlatformStand = false
drlongfoot
(obamaIover3000)
March 9, 2025, 6:09pm
#3
platform stand is not turned on when he falls over
i am not using a ragdoll system at all
he just uses humanoid:moveto and falls over when i unanchor him
drlongfoot
(obamaIover3000)
March 10, 2025, 1:28am
#4
help me please i need this to be fixed soon
What humanoid state is the humanoid in when it falls over? What happened when you used a body gyro? It shouldn’t be possible for a humanoid’s physics to override a BodyGyro/AlignOrientation with settings for the max torque.
drlongfoot
(obamaIover3000)
March 10, 2025, 2:19am
#6
he just kept getting stuck whenever i used a body gyro to limit the rotation
he is somehow still in the falling down state even though i disabled it
1 Like
You could try this:
Sadly, I’ve long moved on from Studio and do not well remember how I had fixed it. iirc, I think the issue had pertained to mass, so making parts of the entity massless had fixed the issue due to the parts in the animation throwing the model’s centre of mass off-balance.
The problem might be from velocity being frozen when the model is anchored, so perhaps setting the velocity of all the parts to zero might fix it if the massless stuff doesn’t work?
drlongfoot
(obamaIover3000)
March 10, 2025, 2:30am
#8
im an idiot and forgot to set the states to disabled on both client and server cause they dont replicate
fixed now i believe
system
(system)
Closed
March 24, 2025, 2:30am
#9
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