Npc falls over after unanchor

hi i have an npc that needs to be anchored for an attack to work

after he gets unanchored he falls over
i have already tried the following:

humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)

body gyro so that he cannot rotate on that axis

neither have worked
help

Most ragdoll systems use PlatformStanding soooo try to set that to false after unanchoring the NPC.

NPC.Humanoid.PlatformStand = false

platform stand is not turned on when he falls over

i am not using a ragdoll system at all
he just uses humanoid:moveto and falls over when i unanchor him

help me please i need this to be fixed soon

What humanoid state is the humanoid in when it falls over? What happened when you used a body gyro? It shouldn’t be possible for a humanoid’s physics to override a BodyGyro/AlignOrientation with settings for the max torque.

he just kept getting stuck whenever i used a body gyro to limit the rotation

he is somehow still in the falling down state even though i disabled it

1 Like

You could try this:

The problem might be from velocity being frozen when the model is anchored, so perhaps setting the velocity of all the parts to zero might fix it if the massless stuff doesn’t work?

im an idiot and forgot to set the states to disabled on both client and server cause they dont replicate

fixed now i believe

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