Will give that a try soon, cheers
Check your humanoid’s state print(humanoid:GetState())
Have you tried:
for i = 1,10 do
humanoid:ChangeState(enum.HumanoidStateType.Running)
wait()
end
No, it happens with any type.
30char
Try this, once the humanoid has to get up, set his sit property to true and let it jump that should fix all.
Orient the RootPart so it’s entirely vertical and allow the animation to handle angling the torso and limbs to look as if the NPC is sitting.
In the gif you posted above, you’ll notice the one thing that stays consistent is the RootPart’s incline when you remove the weld from the NPC. Humanoids have a tendency to believe they’re locked in a “tripped” state when their character rigs are released at an incline.
Edit:
If that doesn’t work, you can forcefully set the Humanoid’s state to ensure they don’t get locked in the FallingDown HumanoidStateType.
Why exactly do you need to weld it? The reason it gets “stunned” is because the platform state is enabled when the weld is deleted. If you’re trying to keep the npc in a single place you should just be able to anchor / unanchor the humanoidrootpart.
Pathfinding should not be enabled until the character is unanchored. (If what you said was true)
After a lot of testing and trying, it seems that this is still not fixed. Even when angling the RootPart to be vertical and setting the StateType, the NPC will still get stuck and fall over.
This happens when welding or when anchoring / CFraming HRP.
Are you sure there is no error in the script?
I’ll see if I can reproduce this bug and fix it myself, will let you know.
no error, this is more a physics issues
I think it would work, enabling the sit proprierty of humanoid just for like 0.1 seconds or more.
Have you tried what i suggested?
Put the invisible block away from the bed. Then make an animation like the NPC is getting out of bed. (don’t need to do this, just looks realistic) So when he gets up, it’s like he already got up.
i’ve been chipping at the issue for a few days but it’s been extremely difficult to repro because the issue doesn’t seem to appear for me; i’m not really sure what’s causing your problem in particular
sorry