Try something like
Humanoid:MoveTo((House.PrimaryPart.CFrame * CFrame(0, 0, -5)).Position)
this should make the character move 5 studs in front of the house (well, the primarypart of the house)
Try something like
Humanoid:MoveTo((House.PrimaryPart.CFrame * CFrame(0, 0, -5)).Position)
this should make the character move 5 studs in front of the house (well, the primarypart of the house)
I believe it works now! Instead of using the House primary part, I switched it to Goal2 and now the NPC moves to the exact position, no matter the orientation of the House! The only issue now is that for some reason the randomly move script won’t re-enable but I’m sure I can figure out how to fix that, thank you so much for all your help!
you can use it, if the game gets too laggy, add a feature for a one player server which would decrease the amount of npcs
nvm solution is there
dont worry about my idea
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