NPC Path-finding not working correctly, and is very chunky!

The video I posted explains how to get the nodes which you’d use for tweening the character somewhere.

Is network ownership of the NPC set to the server? The issue you are describing sounds very similar to something I encountered a few months ago, and changing that seemed to fix it.

Yes, it is activated by the server, not clientside.

As was mine, but the issue still persisted until I called :SetNetworkOwner(nil) on the HumanoidRootPart of my NPCs. Since doing that I have had zero issues, so it is definitely worth trying.


I don’t understand, can you add me on discord so we can talk more? maltoser#1499

The character is r6, so theres no HumanoidRootPart?

All avatars have a HumanoidRootPart.